![]() Maybe in the future in the EmguCV stuff will be another node called Ps3Eye (EmguCV) with a spreadable Camera ID input pin and all the pin to access the various parameter (there's an interesting one to correct lens distorsion). But I don't know how to make custom plugin in VVVV.Īnother idea would be use the BRAND NEW datatype "CV Image" Elliot Woods has created. There's another PS3 Eye driver by Code Laboratories that seems to take a similar approach to this driver in that it provides a custom DirectShow source filter instead of using the default wrapper. I modified it to better understand the code and layout better the two images. Thus if the source filter is only provided as a 32 bit library the camera can only be used by 32 bit applications. ![]() There's an example in \CL-Eye Platform SDK\Samples\CLEyeMulticam\C#\ written in C# based on WPF that access to 2 Ps3Eye. dll that CL gives you when you download CL-Eye Platform SDK. (Excluding all the blob calculation and so on). And because of the freeframe and videotexture involved you've got 40fps to start with. ![]() You've to join the renderers using dx9 textures and stilching and softedging the common side. ![]() I've done it using this contribution, but performance are not so exciting. ![]()
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